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Genre : Platformer 3D

Main Roles : #Game Designer
                       #Level Designer


Team : 

- 3x Game Designers 

- 2x 3D Artists

Duration : 3 Months

"You play a pigeon without a ticket in the Montreal subway and you have to get out before the ticket inspector arrives. Nevertheless, you quickly realize that this subway is not as the most common."



> My Contribution to Homing Pigeon

  • Game Design Concept

  • 3C Controller & Event Scripter

  • WC wagon: Level Design and Set Dressing 

  • Assets Integration

Our biggest level design challenge was to create a consistent blocky level design. We had to take care of the size of all actors (pigeon, props, lighting) and to successfully convey our vision to the artists.

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